Week 4

First blog posts:

  • They were all well done.
  • Please include images and hyperlinks
  • Think about using subject headings. See Sam’s post for an example.
  • I’ll be a little tougher grader with the second post.

Week 4: Non-Academic Digital History and Games February 3

  • Andrew Denning, “Deep Play? Video Games and the Historical Imaginary,” The American Historical Review 126, no. 1 (March 1, 2021): 180–98, https://doi.org/10.1093/ahr/rhab002.
  • Julien Bazile, “Assassin’s Creed: Freedom Cry.,” The American Historical Review 126, no. 1 (March 1, 2021): 217–19, https://doi.org/10.1093/ahr/rhab005.
  • Michael D. Hattem, “Assassin’s Creed III.,” The American Historical Review 126, no. 1 (March 1, 2021): 214–16, https://doi.org/10.1093/ahr/rhab004.
  • Christopher P. Magra, “Assassin’s Creed IV: Black Flag.,” The American Historical Review 126, no. 1 (March 1, 2021): 216–17, https://doi.org/10.1093/ahr/rhab003.
  • Gabi Kirilloff, “Interactive Fiction in the Humanities Classroom: How to Create Interactive Text Games Using Twine,” Programming Historian 10 (2021), https://doi.org/10.46430/phen0095.
    • We will start working on creating the interactive game in the lab, but please read the lesson before class.

Lab: Creating Interactive Games

Gabi Kirilloff, “Interactive Fiction in the Humanities Classroom: How to Create Interactive Text Games Using Twine,” Programming Historian 10 (2021), https://doi.org/10.46430/phen0095.

Blog post 2: A post reviewing a digital public history project, virtual reality app, augmented reality app or video game. February 9

  • Digital exhibits from museums
  • Augmented reality apps on your phone (Moon Landing)
  • A virtual reality app (I have an Oculus headset with the Anne Frank House VR app installed and can arrange to share it if we are back on campus).
  • History YouTube series or channel (check with me first, as I’d like you to focus on something made for YouTube and not just reposted BBC documentaries.
  • History podcasts
  • Educational or commercial video games excluding the four discussed in the readings
  • Exhibits in the StoryMaps platform: https://storymaps-classic.arcgis.com/en/gallery/#s=0
  • Omeka exhibits

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