Converting ‘Any questions?’ into social media collateral

by Joanna Hare
Duke Kunshan University Library

Previously on this blog I have written about my love of Poll Everywhere. It is a fantastic tool for capturing student attention and sustaining engagement throughout a library workshop. For this post, I will share how we used Poll Everywhere at our recent Duke Kunshan University Library orientation sessions to capture student questions and convert these questions into social media collateral.

August 2018 was a very exciting time for Duke Kunshan University (DKU) – it was the month in which we welcomed the inaugural class of undergraduate students onto the campus and in to classrooms. During the intensive university-wide orientation program, the Library had a one hour session with students – just one hour, with over 250 students, on the second-last day of a two week orientation program for the very first undergraduate students at this start-up university – a daunting task! It was clear we needed to make the Library session easy to follow and engaging.

We quickly decided to use Poll Everywhere to make the session interactive and capture each student’s attention. Rather than use Poll Everywhere as a way of testing their knowledge, we decided to use it as a means to ‘surprise’ students with information about the library. For example, instead of simply telling them how many books we have, we asked students to guess the number, and they were – dare I say – amazed at the size of our collection. Similarly, rather than just listing what types of online resources we have access to, we gave specific examples of a variety of resource types, and asked students to guess which resources they could access via the Library, as shown in the following screenshot:

Usually at the end of any session we would allow time for questions. However, in this context where we wanted to maximise our time with the students, we elected to ask students to submit their questions via Poll Everywhere. In the last section students were asked to ‘Please share any comments or questions you have about DKU Library’. We would then collect and review the questions and ask students to follow us on WeChat where we would be sharing the answers to their questions over the coming days.

We received 99 responses to the question. We did a quick and dirty analysis to identify some common themes and came up with the following general categories of questions/comments:
1. Using eBooks
2. Borrowing policies
3. Borrowing DVDs
4. Updating the collection
5. Study space and availability
6. Getting access to things students can’t find/we don’t have

We could certainly do a much more detailed analysis of the data we collected, but the goal was not to conduct “serious research”, just to get a general picture of what students wanted to know about and use this information to create timely and useful WeChat posts, such as this one:


WeChat is particularly well-suited to creating groups of articles for this purpose, but this could also be replicated using a blog or perhaps LibGuides.

One challenge we encountered was that we were surprised at the number of questions we received, meaning we had our work cut out for us to quickly create the WeChat posts. This will be easier in future as we will be able to reuse some of the content from this semester, anticipate what will be asked in future sessions, and also adjust our teaching to make sure we don’t overlook information that may seem unimportant to us but is of interest to our students.

Overall this was a simple but effective way of combining our goals of gathering student questions and feedback and creating social media content that was immediately relevant to their needs. We were pleasantly surprised at the number of questions we received – far more than we could have answered at the end of the orientation session. We will continue to use this method in future sessions.

This article gives the views of the author and not necessarily the views the Centre for Evidence Based Library and Information Practice or the University Library, University of Saskatchewan.

A brief and biased comparison of two live polling tools: Poll Everywhere and Kahoot

By Joanna Hare
Run Run Shaw Library, City University of Hong Kong

For this post, I would like compare the live-polling tools Kahoot (https://create.kahoot.it/) and Poll Everywhere (https://www.polleverywhere.com/). The comparison is based on my experience of using the tools in information literacy workshops to gather formal and informal evidence of learning. I must stress that I have used these for very specific purposes, and have not fully explored the entire functionality of both tools – hence my ‘brief and biased’ comparison!

The Basics
Both Poll Everywhere and Kahoot are online platforms that allow you to create interactive activities such as quizzes and surveys that can be conducted live in a classroom setting. Users can respond using any web-enabled device. Both tools allow you to create a number of different activities, including quizzes, discussions and surveys. Each tool offers a different selection of unique activities, which will be discussed in more detail below.

Cost
Kahoot is entirely free with no limitations, while Poll Everywhere has a limited free account with a number of different subscription options. The free version of Poll Everywhere is limited to only 25 users per poll. The minimum class size I teach is around 30 students, and more typically the classes sizes are 50+, meaning the free version isn’t suitable for me. The free account does not support grading.

I have paid to subscribe to Poll Everywhere to get access to the full platform, and their pricing model makes it really easy to sign up for just one month or one semester – they don’t lock you into any annoying contracts. With a paid account you also get excellent personalised customer service (no trawling the online forums to troubleshoot whatever problem you might be having).

Winner: Kahoot (but I find the paid version of Poll Everywhere worthwhile!)

Types of Activity
Kahoot has four types of activity: quizzes, discussions, surveys and ‘jumbles’, where users have to put items in the correct order (see Figure 1). All the activities require you to define pre-determined answers – Kahoot does not support open ended questions.

Poll Everywhere provides almost two dozen different options, including a number of activities supporting open-ended questions and the input of free text. (see Figure 2).


Figure 1: Activity options in Kahoot


Figure 2: Activity options in Poll Everywhere

Both platforms allow you to add images or videos either for the purpose of instruction or just to make your presentation a little more visually exciting.

Winner: Poll Everywhere – I am yet to explore all the options but I hope to try some more next semester!

Fun
If you spend half a minute to visit both the the Poll Everywhere and Kahoot homepages, you will immediately see that Kahoot has a more colourful, fun interface (see Figure 3), whereas Poll Everywhere has a more ‘austere’ look (see Figure 4).

Kahoot is the more “fun” platform of the two with it’s casual use of language, inclusion of tense “game show” music and bright graphics. It does have one annoying feature that cannot be turned off: before students can participate they are required to choose a nickname which then appears on screen – which provides the opportunity for students to choose naughty names. Kahoot does allows you to ‘kick out’ and identify cheeky participants, but in my experience the problem is not so much naughty names but students having too much fun choosing their nicknames! However, I don’t begrudge a room full of giggling undergraduates, and it increases the likelihood that students are paying attention to the activity and participating.


Figure 3: A preview of a Kahoot Quiz demonstrating the bright and colourful interface.


Figure 4: The more ‘austere’ interface of Poll Everywhere.

A word on the “game show” music: you can of course just turn the volume off, which I usually do, but I have had one professor ask me to turn it up because she likes the way it grabs the students attention!

Winner: Kahoot

Ease of use
Both tools take some getting used to if you have never used live polling before, and with either platform I would recommend practicing your quizzes or polls a few times with yourself as a participant.

If I were to recommend one tool over the other for ease of use if would have to be Kahoot based on its overall simplicity. The sheer number of options and granularity in creating live polls in Poll Everywhere may seem a little overwhelming to someone who has never created a live poll before. Starting with Kahoot you will learn the basics of live polling, and from there you can ‘graduate’ to Poll Everywhere if you are ready for the more advanced features.

Winner: Kahoot

Which live-polling team reigns supreme?

In my experience: it depends!

My personal preference is Poll Everywhere thanks to the variety of activities, level of control over granular details of your activities and their excellent customer service. I feel paying for an account (and the fact that it is easy to ‘turn off’ your subscription) is good value for money. The free version of Poll Everywhere might work for you if you have small class sizes and no need to grade incoming answers.

I do find Kahoot works quite well with undergraduate students, especially in an English as Second Language (ESL) context. If you looking for something light-hearted and easy to use, and you have no need to for students to answer open-ended questions, Kahoot might be the tool for you.

What I can say in conclusion is that if you haven’t already tried these tools (or other live-polling platforms) I would highly recommend you give them a go. I have received positive feedback from both students and professors, and they have improved my ability to do both informal and formal assessment even in a short time frame. Ultimately I have found live polling tools energise my teaching, making instruction more engaging for students – and more fun for me!

This article gives the views of the author and not necessarily the views the Centre for Evidence Based Library and Information Practice or the University Library, University of Saskatchewan.